Character Iterations and Optimization: Enhancing Visuals

Hey there, gamers! Development on "Into the Fray" continues to progress steadily. While my fellow designers have been working diligently on the level designs and the programmer has been tirelessly coding the gameplay mechanics, I've focused on further refining the character models and animations. It's crucial to strike the right balance between aesthetics and functionality to ensure a seamless and immersive experience for players. I've been fine-tuning the details of the character models, and addressing any issues or feedback from the team. Additionally, I've been working on enhancing the fluidity and impact of the character animations, making sure they bring out the unique abilities and personalities of each character.



All types of Animations that i did till now with Mixamo and a bit of finetuning in Maya.

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